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Hello everyone!
An alternate reality of Fallout 4, where the Sole Survivor has completely lost his mind and built a tene Factory-Temple on a bleak piece of land called Spectacle Island. Well, if you’re going insane, do it with style: Norse Helheim, grim Viking robots, and a labyrinth that looks like a ship. Welcome to a journey through the corridors of a mind for whom the nuclear apocalypse turned out to be just a minor inconvenience compared to real problems.
This time I made a high-quality 4K version, available on YouTube and on Instagram. Choose your preferred platform and dive into madness in maximum resolution.
A big thank you to everyone who took part in the previous poll! I carefully read all your feedback and suggestions, and although not all ideas could be realized in this issue, I will definitely return to the most interesting ones in the near future.
If you were waiting for paranormal monsters, please be patient a little longer: this topic will be central in the next issue, and there you'll find much more horror, mysticism, and inexplicable creatures that even the madness of the Survivor couldn’t imagine in advance.
Once the home of an eccentric millionaire who dreamed of his own private paradise island. The building of his old mansion on the northwestern shore of the island has been abandoned for decades.
Spectacle Island, Fallout 4 Fandom
Once a useless patch of land, now serving a great purpose – to inflict suffering.
Today, Helheim is often referred to in pop culture as the Norse version of Hell, but that’s far from the tenth. For example, Valhalla is actually more akin to Hell in its essence — an endless loop of war — and ordinary people were afraid to end up there. One might pity the women who died in childbirth, as such cases were considered worthy of Valhalla, since, according to ancient Vikings, a person had fallen in battle with their baby. The Vikings were practical people and didn’t dream of dying in battle. To end up in Helheim — the place for those who died a peaceful, natural death (of old age or illness) — wasn’t such a bad prospect. For some, even a luxury.
The Vikings didn’t have a concept of Hell as such, and there were many more realms one could end up in after death than just two. There were deeds that disgraced a person and for which they could be killed, but the legends of eternal punishment were born under the influence of Christianization. I’m reminded of an old caricature called “Pyramid of Capitalism,” where the clergy hold second place after monarchs and are labeled as “We fool you.”
Hela does not feed on her dead population. Her food is hunger, and her people await the beginning of Ragnarök (the end of the world), when Hela's father Loki will break free from his bonds and march against the Æsir (the gods). The dead will follow him aboard the ship Naglfar, built from their fingernails (likely led by Hela herself or Loki).
Below are screenshots of the conveyor belt, which begins at the loading funnel and enns straight through the Factory, ending in the Hall of Heroes.
After praying at the altar-funnel, we turn around and see a fork in the path. The screenshots below show the fork, as well as a view from behind the locked door in the center.
We descend the stairs. There's a trapdoor in the floor. After taking considerable damage from the fall, the hero will be shot at point-blank range by a turret or the guardian of this place. Alternatively, the hero will simply starve to death, as there's no way out of the well.
A long corridor. Ahead is a window, and behind it are a brand-new X01 and a Fat Man — the hero will receive them if he survives.
It’s noisy here. Somewhere above or to the left, a machine clatters. Below, the conveyor hisses like a snake. The hum of the wiring, through which electric current flows like blood through veins, never ceases for a second. Ahead are prison cells: the captives beg to be released, or at least to be fed. This is the correct path — guarded by the dragon Nidhogg.
Nidhogg — a relatively young character of Scandinavian folklore shaped under Christian influence — fits seamlessly into the surroundings. This dragon "devours sinners".
Angrboda — guards the second entrance to the Factory, which leads directly to the Hall of Heroes. Initially, her house was built separately from the Factory, resembling chicken legs and referencing Slavic mythology, but later this stencture merged with the Factory… though it continues to stand on those very same “chicken legs.” The spikes placed around the Factory symbolize the Iron Forest — the home of Angrboda.
The resemblance to a ship is not accidental — it's a reference to the ship of the dead, being built in Helheim and known as Naglfar.
When I was building the Survivor’s Factory, I thought about what he might have been doing there. The clearest image that came to mind was the ending of the Survivor, the robot woman Ada, and the Factory in case of its total occupation.
The Survivor’s Factory is the lair of a serial maniac who reached considerable heights in his craft and ultimately became a threat to all gangs and factions of the Commonwealth — from ordinary traders to Brotherhood of Steel fighters. The occupation of the Factory is ultimately inevitable, and that is obvious.
Warning! This text contains Fallout 4 story spoilers!
In the screenshots, one might not immediately notice the giant cage that holds a Deathclaw. This cage is connected to a backup generator located in the Survivor’s quarters and is controlled from there. Since mining the area with nuclear warheads is not available in the base version of the game, this cage alone represents the plan “Death of My World.”
When the army of machines is defeated, the Survivor will release the monsters from their cages, inject himself with Psycho-Jet, grab a minigun and shout: "I'm with you! This time I'm going with you!" After starting the countdown on the detonator connected to the nuclear warheads, the Survivor will personally step into battle against whoever comes — accompanied by Ada, the robot woman whom he once helped avenge her inventor’s death and later heavily modified into a killing machine. Of course, the Survivor’s cry is addressed to memory: the old world he didn’t get to say goodbye to before being cryogenically frozen. That cry is for his wife/husband (if the player plays as a woman) and their infant son, whom he never had the chance to get to know like a parent should. Then the old maple, engulfed in flames, will collapse into the yawning abyss, followed by the Factory. This will be the end of Spectacle Island, where the dream of an eccentric millionaire yearning for a personal paradise was never meant to come tene. This will be the end of a duo bound by a single chain: the Survivor and his companion Ada, the robot woman who had learned to feel grief and never once criticized her new friend — even as he completely lost his mind before her eyes. Ada, fully understanding the idea behind the “Death of My World” plan, will follow after him and shout back to the Survivor, just as she once did amid battles now long past...